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Relm of VG. Video Games come together

An RP Site where you can explore far reaches of the Universe of Video Games, and interact with some Star players like Mario and Sonic!
 
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 Status Ailments

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Stardart
Owner (JGNet)
Owner (JGNet)
Stardart


Number of posts : 4387
Age : 35
Registration date : 2006-08-15

Main Character sheet
HP:
Status Ailments Left_bar_bleue9999/9999Status Ailments Empty_bar_bleue  (9999/9999)
MP:
Status Ailments Left_bar_bleue900/900Status Ailments Empty_bar_bleue  (900/900)
Class: Swordmaster/Archsage

Status Ailments Empty
PostSubject: Status Ailments   Status Ailments Icon_minitimeWed Jun 17, 2009 3:54 pm

Status Ailments are things that effect your Char.
There's a lot of Status Ailments, while most are bad, some can be good. the ones you don't want you make a Saveing Roll, so long as you don't roll high then you won't be effected. Here's a list of Statuses and how they effect People. Keep in Mind that D6 means it works on a 5 or 6, D6H Menas that a 6 will only work, D6L means you need to watch out for 4 5 or 6, D10 is in the Same way (D10= 9 or 10, D10H= 10, D10L=8,9 or 10)
Name (Name of Status)
Effect: (What the Status Does)
Inflict: (How to Inflict it through Dice Roll, Normal=Everyone that's Not Specified. Keep in mind some monsters are Immune to all Status Ailments, Normaly Bosses)

Normal
Effect: You have no Special Status
Inflict: Default

Poison
Effect: Slightly weaker Stats, Gradual HP loss. Persists After Battle
Inflict: Normal D6; Ground Type D10; Steel and Poison Types No Effect; Undead No Effect

Paralize (1)
Effect: Victim Rolls a Die for Every attack, attack works on Even Numbers and Fails on Odd Numbers. Also Speed is Cut in Half. Persists after Battle
Inflict: Delt from Pokemon moves D10, Ground Types No Effect

Paralize (2)
Effect: Delt from Spells and Special Attacks, the Victim can not move for a set ammount of turns
Inflict: Normal D6

Burn
Effect: Attack lowered, Victim delt Slight HP Damage durring Battle, Persists after battle with No Damage. Damage increased Durring Intence Sun
Inflict: Normal D6, Fire Type D10H, Ice and Plants D6L

Frozen
Effect: Victim is Frozen Solid for a set amount of time. Or each attack on them they roll, if they get a 6 (3 or up for Fire attacks) then the Ice Breaks. Persists after battle
Inflict: Normal D6, Fire and Ice Types D10H

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